Marceline logo

marceline.beauty

Precision movement for Minecraft, built for smoother control, cleaner momentum and a calmer, more polished visual experience.

A refined movement-focused interface with subtle interaction, cleaner presentation and smoother flow across the whole page.

Marceline with watermelon

Features & Showcase

Movement that feels sharper, lighter and more natural

Each module focuses on practical comfort in real sessions: cleaner strafing, stronger consistency, lower overhead and smoother transitions between actions.

Adaptive Strafe Control

Cleaner direction changes and tighter movement flow during real fights and longer sessions.

Momentum Stabilizer

Smoother speed retention after jumps, turns and fast transitions with more reliable control.

Performance Friendly Core

A lighter architecture designed to keep movement responsive over time without visual clutter.

Comfort First Feel

Natural motion behaviour with a more stable feel from the first minute of use.

Minecraft Server

A small place to test everything live

A lightweight server section with the essentials only — clean, simple and easy to update later.

marceline server
Minecraft 1.21.4

Jump in for quick sessions, movement checks and casual play in a simple environment that matches the same clean feel as the rest of the page.

play.marceline.beauty
Replace the IP with your real address whenever your server is ready.

Release notes

Changelog

A cleaner overview of recent progress, rewritten to feel more polished, more readable and easier to explore.

+ Added a movement recorder for easier testing and repeatable practice.
+ Introduced Pixelhop as a new movement option.
+ Added vine collision support, a refreshed menu UI, more runboost visuals and additional watermark styles.
Pixelsurfs can now be placed at any vertical point on the block for greater freedom.
Runboost bot now moves together with the player more naturally.
Expanded HUD options, including features like automatic hotbar hiding, plus multiple smaller quality-of-life improvements.
+ Added chat messages for PS, EB and HB events.
+ Added a block catcher for extended jumps and a new run boost section with bot spawning.
Improved Pixelsurf and Headbouncer behaviour for a more dependable feel.
PS and HB lines are now thicker, clearer and more customizable.
Jumping from Pixelsurfs and Headbounces is now easier and more stable.
Fixed an Edgebug issue that was slowing the player down unexpectedly.
+ Added a light UI toggle in misc and introduced Auto Step as a new movement feature.
+ Added Airstuck and a CSGO-inspired HUD option with its own customization settings.
General optimization pass across the client for a cleaner overall experience.
Improved general UI quality, watermark presentation and hand-related options.
Expanded customization range and introduced a more capable config system.
+ Added Longjump.
Improved ladder movement and added new supporting options.
Fixed Edgebugs bugging on slabs and trapdoors.
+ Added a new ladder option.
+ Added a larger visual refresh and introduced Jumpbug.
UI now feels cleaner and behaves more reliably.
Addressed a set of smaller bugs.
Menu now remembers its last position.
Active modules list received better size, color and category visibility controls.
Fixed sound and particle lists.
Fixed checkpoints not working correctly over longer distances.
Fixed checkpoint clipping through walls.
Updated Head Bouncer to avoid glitching the player out and fixed the key overlay.